Day 13-16 Enemy AI and problem with project
Wan Fight » Devlog






Enemy AI is now functional - they can chase the player and attack. I've started building the lock-on-system ,which is proving tricky ,but I'm determined to have a prototype ready by the jam deadline
Wan Fight
| Status | Prototype |
| Author | Arthur_Kotvickij |
| Genre | Fighting, Action, Adventure |
| Tags | 3D, Atmospheric, Dark Fantasy, Fantasy, Indie, No AI, Souls-like |
More posts
- Day 12 Enemies feel more alive now3 days ago
- Day 11 Combat feels much better now4 days ago
- Day 7-10 Not everything worked , but progress is progress5 days ago
- Day 6-7 I hit some issues with animation organization9 days ago
- Day 4-5 discovered a method to add scene dynamics using only built in tools ,no...11 days ago
- Day 4 the project small and lightweight12 days ago
- Day 3 started shaping the environment- small additions ,but the world is slowly...13 days ago
- Day 2 added movement controls and mouse look - the character finaly feels alive15 days ago
- Day 1 start new project ,title : Wan Fight16 days ago
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